Players can now select the gender of the cat they are adopting upon completing an adoption story!
Players can now sign their name as the cat's owner!
Adjustments
Custom UI settings have been adjusted to account for smaller resolution screens
Cat adoptions required affection levels have been adjusted depending on its personality
Cat adoption story now accounts for widescreen resolutions
Game window is now only set to be on top and transparent when appropriate
main menu and adoptions are no longer always on top windows
Bug Fixes
Furniture items no longer go into the void when being clicked on
Consumables (water and food) no longer respawn after the game has been relaunched
Furniture and unused consumables now retain their previous position upon relaunching
Save files no longer get deleted upon updating
these are now stored in your documents folder under `My Games/Catpanion`
Fixed crashing issues related to going from adoption or desktop mode back to the main menu
Fixed issue with Custom UI settings that prevented users from placing corners on top of each other
You can now right click to release the selected option!
Fixed some minor scaling issues found with the Catphone
Cats now have an owners name and the adoption date/time properly stored
Cats with missing genders are no longer obtainable in the adoption story
Soft locks caused by certain personality cats during the adoption story have been resolved
Known Issues
Desktop items (such as beds) are not able to be moved while holding shift
It appears that Shift (the default key for secondary interacting) does not work for everyone, changing the key in controls (ex. tab) seems to work!
Desktop mode sometimes goes behind other windows
This happens when applications are launched and are set to take priority, the fix is simply to return to the main menu and go back to the desktop! We are looking into a quicker solution
Adoption affection going into the negatives
this is intended. Cat personalities are wildly different, winning over the cat requires you to learn about it. We are looking into a solution of fairly representing the player's actions being positive or negative
we will also be adding a way to limit how far into the negatives you can go